Commentary — Table Of Contents

R. Fleury Computing
Regulation Cannot Save A Defeated Culture
Almost universally, people consider Big Tech responsible for numerous problems, and understandably so. Others have iterated these problems ad nauseum: exploitative and surveillance-driven business models, lack of respect for end-users, embarrassingly-terrible and complex software upon which entire industries rely, and quiet encroachment upon ownership…
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R. Fleury Computing
More Languages Won't Fix The Computing World
Programming computers always sounded awesome when I was a young kid. In my head, the possibilities were endless—someone could sit down at their computer, have an idea for a game, simulation, or animation, and gracefully go from having nothing to producing an interesting experience. Computers provided the ultimate form of expression that was magically in…
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R. Fleury Computing
Ships, Icebergs, Game Engines
Within the past week, The Machinery went from being a beloved from-scratch game engine project to being a seemingly-dead project. As far as I can tell, nobody seems to know why, other than perhaps Our Machinery themselves. Within the past few days, this email was sent to their users…
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R. Fleury Computing
The Gullible Software Altruist
Earlier this month, I deleted all of my repositories on GitHub and cancelled my recurring monthly payment. In its place, I set up a server to host my Git repositories and an accompanying website for both private and public projects—in effect, providing my own private “GitHub replacement…
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R. Fleury Computing
Computers, Ownership, Agency
I was 3 years old—this would be in 2001—when I first used a personal computer. I grew up around them, and I was fascinated enough to grow up and work professionally on their software. As a kid, my time on the computer was spent in a number of ways: I played video games, I read interesting articles to research new topics, I watched intriguing or entertai…
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