I recently mentioned, in conversation, a technique I regularly use for user interface animation, which I’ve written about before. It’s not applicable for all animation curves in all scenarios, but it tightly fits design goals for a user interface, it’s simple, it’s low-cost to implement, and it produces robust animation behavior which gracefully adapts to mid-animation changes. Importantly, this technique introduces no new…
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a month ago · 6 likes · Ryan Fleury