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Most games shouldn’t reinvent the wheel, there are those who this article will inspire, and that’s good, people who bring new ideas to the table should do so, but inventing new tooling for every little thing is time consuming and is focusing only on the tools instead of the end piece (I say piece because games are and should be treating like making an art form). Most games will need the same few things, some include: gravity, input control, drawing pixels to the screen, handling text. So for most people using a tool that does this for them so they can focus on the actual design of the game is exponentially more important.

There is custom tooling written all the time, it’s just usually in the form of addons for engines to make custom projects. Some great games have been made using custom tooling and we’re only possible due to the from scratch nature of it (Minecraft comes to mind), but it’s not in most peoples best interests to do so.

Simply stating something then saying anyone who disagrees with you lacks imagination without anything else to back up your claim is lame and simply lacks imagination or any kind of research or foresight and makes you look ignorant (source: read the article)

While I do agree with you that self reliance is important and people are too reliant on tools that exist outside of their hands, the section on artists confounds me. Some engines are designed with the different groups in mind, but I fail to see, and I believe you failed to explain how making your own tooling fixes that instead of exasperates it, your only solution reads like “engines bad for artists, use engine (me flavored) that’s good (somehow)”

This is more an observation of how it’s written and not a critique of the views itself: The whole article reads like some kind of manifesto or a get rich quick scam trying to get me to buy a course on making and selling NFTs, there is no talking or refuting counter arguments, just attacks on any who’d disagree with you. Like some long winded Reddit rant.

Are you a communist?

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