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Once again, thank you for the great series. Working through your suggestions, I should be able to resolve a number of ugly workarounds resulting from a more traditional IMGUI implementation.

This may be a dumb question, but shouldn't UICommFromUIWidget be taking some sort of mouse/keyboard state input (say, from the OS/platform) for hit testing against the rect? I'm assuming it's left out because it's pseudo-ish code?

Also, why is there a pointer to a UI_Widget in UI_Comm?

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