UI, Part 6: Rendering
My techniques for using the GPU to render fancy UIs with not much code.
The first post in this series talked about the flow of information between the user and implementer of an interface through a “machine”. In the case of software user interfaces, that machine is the hardware and software on a computer—a desktop computer, laptop, or game console.
I’ve written, thus far, about building that machine’s software to support thi…

